Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 16 days ago
3 / 3 / 6
K / D / A
60%
Kill participation
1,044.8
Damage / min
8,453g
362.5 gold / min
10
6 placed · 1 cleared
181
7.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValhalla#STC
Gnar · Top
10 / 3 / 6
55.2% KP
24,637
27.9% share
12,094g
170 CS · 7.3/m
Jesse Pinkman#LYON
Nidalee · Jungle
8 / 4 / 13
72.4% KP
21,263
24.1% share
12,728g
212 CS · 9.1/m
Haboper#Red
Yone · Mid
5 / 3 / 5
34.5% KP
24,902
28.2% share
10,131g
190 CS · 8.1/m
LYON Berserker#ddd
Jhin · ADC
4 / 1 / 7
37.9% KP
13,313
15.1% share
11,506g
221 CS · 9.5/m
MEECHOL#NA1
Alistar · Support
2 / 4 / 12
48.3% KP
4,240
4.8% share
6,850g
14 CS · 0.6/m
Red side
DefeatCrucile#Coach
Jayce · Top
3 / 12 / 5
53.3% KP
15,780
19.2% share
7,479g
120 CS · 5.1/m
young#0000
Lee Sin · Jungle
5 / 6 / 5
66.7% KP
13,096
15.9% share
8,481g
113 CS · 4.8/m
CHICKENORBUNNY#CLUCK
Swain · Mid
3 / 3 / 6
60% KP
24,362
29.6% share
8,453g
181 CS · 7.8/m
Samuel Broadley#Gday
Ezreal · ADC
4 / 3 / 1
33.3% KP
23,547
28.6% share
10,445g
239 CS · 10.3/m
Breezyyy#NA1
Karma · Support
0 / 5 / 6
40% KP
5,469
6.6% share
5,898g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
