Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 15 days ago
4 / 4 / 19
K / D / A
57.5%
Kill participation
565.1
Damage / min
10,704g
387.4 gold / min
72
30 placed · 7 cleared
48
1.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Jayce · Top
5 / 7 / 4
36% KP
21,464
19.4% share
10,801g
191 CS · 6.9/m
AC Scholar#8200
Zyra · Jungle
5 / 8 / 5
40% KP
26,331
23.8% share
11,875g
186 CS · 6.7/m
Season of Leaves#Fall
Lux · Mid
4 / 8 / 4
32% KP
21,366
19.3% share
10,868g
223 CS · 8.1/m
DEALERSZ#FIST
Draven · ADC
8 / 7 / 5
52% KP
18,848
17% share
14,687g
240 CS · 8.7/m
IlIlIlIlIIlIlIl#IlIl
Sylas · Support
3 / 10 / 12
60% KP
22,856
20.6% share
8,956g
38 CS · 1.4/m
Red side
Victorygoma cat#NA1
Yone · Top
3 / 5 / 5
20% KP
13,661
13.4% share
11,626g
245 CS · 8.9/m
ForgotToPot#NA1
Hecarim · Jungle
4 / 5 / 16
50% KP
16,460
16.1% share
13,205g
228 CS · 8.3/m
Munchy Punchy#YAYYY
Master Yi · Mid
18 / 5 / 4
55% KP
30,041
29.4% share
17,088g
219 CS · 7.9/m
SirZepre#NA1
Corki · ADC
11 / 6 / 5
40% KP
26,483
25.9% share
18,242g
278 CS · 10.1/m
CHICKENORBUNNY#CLUCK
Swain · Support
4 / 4 / 19
57.5% KP
15,615
15.3% share
10,704g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
