Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 13 days ago
6 / 7 / 26
K / D / A
64%
Kill participation
889.1
Damage / min
10,831g
358.2 gold / min
83
32 placed · 5 cleared
19
0.6 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysmurfeee#OSRS
Rumble · Top
16 / 7 / 14
69.8% KP
58,592
36.6% share
16,425g
228 CS · 7.5/m
eXyu#000
Qiyana · Jungle
7 / 8 / 18
58.1% KP
30,781
19.2% share
16,470g
182 CS · 6/m
Win Worlds#2000
Sylas · Mid
14 / 10 / 10
55.8% KP
37,763
23.6% share
17,873g
231 CS · 7.6/m
Maguyusi#NA1
Kai'Sa · ADC
5 / 14 / 10
34.9% KP
21,149
13.2% share
14,446g
194 CS · 6.4/m
Fiji#Zone
Nautilus · Support
1 / 12 / 23
55.8% KP
11,822
7.4% share
9,958g
22 CS · 0.7/m
Red side
DefeatWaffleWheel#Kanao
Gnar · Top
4 / 12 / 4
16% KP
17,516
12.5% share
11,443g
207 CS · 6.8/m
gol#NA2
Lee Sin · Jungle
7 / 8 / 7
28% KP
21,104
15.1% share
12,168g
206 CS · 6.8/m
noire#space
Yone · Mid
15 / 11 / 11
52% KP
42,781
30.6% share
15,643g
237 CS · 7.8/m
bunnyluvr5#mayy
Locke · ADC
18 / 5 / 8
52% KP
31,384
22.5% share
18,231g
252 CS · 8.3/m
CHICKENORBUNNY#CLUCK
Swain · Support
6 / 7 / 26
64% KP
26,880
19.2% share
10,831g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
