Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 12 days ago
5 / 6 / 17
K / D / A
75.9%
Kill participation
848
Damage / min
16,371g
437.3 gold / min
33
8 placed · 5 cleared
237
6.3 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTomo#0999
Jayce · Top
10 / 7 / 6
55.2% KP
46,799
31.9% share
19,888g
331 CS · 8.8/m
NAgurin#EU1
Elise · Jungle
5 / 11 / 9
48.3% KP
30,570
20.8% share
16,096g
303 CS · 8.1/m
Krusty Crab#NA1
Zed · Mid
8 / 5 / 7
51.7% KP
24,607
16.8% share
16,579g
295 CS · 7.9/m
CHICKENORBUNNY#CLUCK
Swain · ADC
5 / 6 / 17
75.9% KP
31,744
21.6% share
16,371g
237 CS · 6.3/m
duoking1#2r1s7
Blitzcrank · Support
1 / 13 / 23
82.8% KP
13,136
8.9% share
10,273g
38 CS · 1/m
Red side
Defeatdeathwalker222#NA1
K'Sante · Top
3 / 7 / 15
43.9% KP
26,769
15.6% share
12,654g
214 CS · 5.7/m
MunchyPunchyLOL#TTV1
Rengar · Jungle
12 / 5 / 15
65.9% KP
34,068
19.8% share
18,611g
274 CS · 7.3/m
Dun#NA1
Syndra · Mid
13 / 4 / 17
73.2% KP
46,955
27.3% share
18,526g
347 CS · 9.3/m
Infernodan#Dan
Lucian · ADC
12 / 7 / 11
56.1% KP
43,662
25.4% share
19,516g
262 CS · 7/m
Zven#S16XD
Nautilus · Support
1 / 6 / 30
75.6% KP
20,633
12% share
11,254g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
