Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 10 days ago
1 / 7 / 16
K / D / A
81%
Kill participation
657
Damage / min
7,650g
297.5 gold / min
55
17 placed · 3 cleared
37
1.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLazzaro#NA1
Quinn · Top
3 / 4 / 9
31.6% KP
20,093
15.8% share
8,980g
143 CS · 5.6/m
Hardstuck Master#KR2
Kindred · Jungle
12 / 3 / 9
55.3% KP
28,504
22.4% share
14,567g
195 CS · 7.6/m
十THANOS十#GOD
Katarina · Mid
16 / 2 / 9
65.8% KP
42,777
33.7% share
17,700g
276 CS · 10.7/m
scuttlecrab3#NA3
Syndra · ADC
5 / 5 / 11
42.1% KP
22,825
18% share
12,140g
222 CS · 8.6/m
REDEMPTION#lmao
Poppy · Support
2 / 7 / 17
50% KP
12,820
10.1% share
8,002g
24 CS · 0.9/m
Red side
Defeatduoqueen1#NA1
Camille · Top
5 / 3 / 6
52.4% KP
17,566
21.3% share
11,631g
197 CS · 7.7/m
JUGKING1#focus
Lee Sin · Jungle
6 / 10 / 4
47.6% KP
11,950
14.5% share
10,863g
139 CS · 5.4/m
Petricite#Sylas
Sylas · Mid
0 / 5 / 7
33.3% KP
10,886
13.2% share
8,291g
187 CS · 7.3/m
Kzykendy#NA1
Azir · ADC
9 / 13 / 7
76.2% KP
25,107
30.5% share
12,502g
185 CS · 7.2/m
CHICKENORBUNNY#CLUCK
Swain · Support
1 / 7 / 16
81% KP
16,897
20.5% share
7,650g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
