Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 10 days ago
3 / 12 / 4
K / D / A
21.9%
Kill participation
391.2
Damage / min
9,128g
312.8 gold / min
17
9 placed · 1 cleared
149
5.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever type#1998
Jayce · Top
3 / 6 / 6
28.1% KP
23,919
20.9% share
12,303g
249 CS · 8.5/m
RexRequired#dino
Lee Sin · Jungle
7 / 7 / 7
43.8% KP
18,248
15.9% share
12,226g
209 CS · 7.2/m
magnolia#2026
Nidalee · Mid
19 / 8 / 4
71.9% KP
52,467
45.8% share
16,629g
196 CS · 6.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
3 / 12 / 4
21.9% KP
11,416
10% share
9,128g
149 CS · 5.1/m
Breezyyy#NA1
Poppy · Support
0 / 8 / 7
21.9% KP
8,608
7.5% share
7,439g
44 CS · 1.5/m
Red side
VictoryMU Keii#MUWIN
K'Sante · Top
1 / 6 / 12
31.7% KP
15,423
11.2% share
11,579g
238 CS · 8.2/m
LFT Sheiden#PHL1
Zed · Jungle
12 / 5 / 10
53.7% KP
32,548
23.6% share
16,607g
195 CS · 6.7/m
Samuel Broadley#Gday
Akali · Mid
7 / 11 / 5
29.3% KP
22,506
16.3% share
11,403g
209 CS · 7.2/m
TL Yeon#7lol
Tristana · ADC
20 / 4 / 11
75.6% KP
47,041
34.1% share
21,922g
281 CS · 9.6/m
Oidotdash#shudu
LeBlanc · Support
1 / 6 / 23
58.5% KP
20,240
14.7% share
10,092g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
