Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 10 days ago
6 / 9 / 21
K / D / A
58.7%
Kill participation
707.1
Damage / min
11,248g
357.1 gold / min
103
34 placed · 10 cleared
28
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpark T Spino#Issun
Rumble · Top
5 / 16 / 6
33.3% KP
26,577
20.2% share
10,664g
140 CS · 4.4/m
HUNCHO HECAKING#HECA
Viego · Jungle
16 / 11 / 8
72.7% KP
33,666
25.6% share
16,034g
182 CS · 5.8/m
Doublelift#NA01
Viktor · Mid
5 / 3 / 10
45.5% KP
28,815
21.9% share
14,514g
316 CS · 10/m
ttv tewbone#sub
Draven · ADC
7 / 6 / 10
51.5% KP
36,351
27.6% share
19,597g
298 CS · 9.5/m
樱吹雪#bloom
Alistar · Support
0 / 10 / 22
66.7% KP
6,319
4.8% share
8,178g
12 CS · 0.4/m
Red side
Victorycooolddd#JOHN6
Fiora · Top
13 / 6 / 4
37% KP
32,481
22.2% share
15,039g
221 CS · 7/m
Ninkey#300
Ambessa · Jungle
13 / 7 / 13
56.5% KP
39,432
26.9% share
18,687g
287 CS · 9.1/m
Greadge#NA1
Galio · Mid
7 / 7 / 12
41.3% KP
22,644
15.5% share
11,053g
167 CS · 5.3/m
For the King#Rise
Lux · ADC
7 / 5 / 15
47.8% KP
29,580
20.2% share
15,208g
247 CS · 7.8/m
CHICKENORBUNNY#CLUCK
Swain · Support
6 / 9 / 21
58.7% KP
22,273
15.2% share
11,248g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
