Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 10 days ago
6 / 6 / 18
K / D / A
88.9%
Kill participation
888.7
Damage / min
8,480g
397.5 gold / min
48
18 placed · 2 cleared
29
1.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHerman#51124
Galio · Top
2 / 3 / 4
40% KP
16,297
22.2% share
7,143g
151 CS · 7.1/m
Weaver#DFate
Kindred · Jungle
3 / 6 / 5
53.3% KP
10,367
14.1% share
8,124g
141 CS · 6.6/m
Win Worlds#2000
Azir · Mid
1 / 8 / 2
20% KP
18,463
25.1% share
7,563g
149 CS · 7/m
toogie#mind
Samira · ADC
7 / 5 / 5
80% KP
20,279
27.6% share
10,714g
165 CS · 7.7/m
YoojungHukiriLee#NA1
Nautilus · Support
2 / 5 / 10
80% KP
8,128
11.1% share
6,043g
19 CS · 0.9/m
Red side
VictoryMarozas#777
Malphite · Top
0 / 2 / 10
37% KP
9,836
15.9% share
7,130g
144 CS · 6.8/m
IJY#002
Wukong · Jungle
16 / 0 / 0
59.3% KP
15,279
24.7% share
12,892g
178 CS · 8.3/m
peak form#GOD
Locke · Mid
5 / 1 / 1
22.2% KP
9,445
15.3% share
9,922g
203 CS · 9.5/m
Saeriel#Ender
Vayne · ADC
0 / 6 / 7
25.9% KP
8,295
13.4% share
7,379g
130 CS · 6.1/m
CHICKENORBUNNY#CLUCK
Swain · Support
6 / 6 / 18
88.9% KP
18,958
30.7% share
8,480g
29 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
