Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Defeat
Ranked Solo/Duo · 9 days ago
0 / 9 / 8
K / D / A
72.7%
Kill participation
242.2
Damage / min
6,101g
266.8 gold / min
42
17 placed · 5 cleared
41
1.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlil hurk#NA1
Yone · Top
0 / 4 / 2
18.2% KP
8,674
17.1% share
8,134g
206 CS · 9/m
Bad Apple#2nd
Bel'Veth · Jungle
1 / 6 / 4
45.5% KP
4,474
8.8% share
8,721g
159 CS · 7/m
JsMethod#NA1
Viktor · Mid
4 / 4 / 5
81.8% KP
17,398
34.3% share
8,979g
186 CS · 8.1/m
Ethiridis#NA1
Syndra · ADC
6 / 6 / 0
54.5% KP
14,672
28.9% share
11,895g
188 CS · 8.2/m
CHICKENORBUNNY#CLUCK
Swain · Support
0 / 9 / 8
72.7% KP
5,539
10.9% share
6,101g
41 CS · 1.8/m
Red side
VictoryAeon#NA3
Ambessa · Top
4 / 1 / 7
37.9% KP
25,861
34.1% share
12,285g
241 CS · 10.5/m
MunchyPunchyLOL#TTV1
Lee Sin · Jungle
4 / 2 / 14
62.1% KP
10,015
13.2% share
10,984g
179 CS · 7.8/m
Magnificano#Galio
Galio · Mid
10 / 1 / 12
75.9% KP
22,843
30.2% share
11,012g
166 CS · 7.3/m
DEALERSZ#FIST
Draven · ADC
11 / 4 / 4
51.7% KP
12,421
16.4% share
14,068g
178 CS · 7.8/m
AGURININ ASKERI#TR31
Twisted Fate · Support
0 / 3 / 17
58.6% KP
4,615
6.1% share
7,459g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
