Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 6 days ago
5 / 8 / 15
K / D / A
57.1%
Kill participation
800.9
Damage / min
13,151g
348.1 gold / min
32
12 placed · 5 cleared
222
5.9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDhokla#NA1
Renekton · Top
6 / 6 / 15
58.3% KP
45,075
26.3% share
17,559g
333 CS · 8.8/m
Horder#Chris
Lee Sin · Jungle
15 / 3 / 11
72.2% KP
34,467
20.1% share
19,133g
267 CS · 7.1/m
HolyCarrot#NA5
Sylas · Mid
13 / 12 / 9
61.1% KP
43,788
25.5% share
16,965g
241 CS · 6.4/m
S8 IS SO FUN#NA1
Brand · ADC
2 / 8 / 13
41.7% KP
38,716
22.6% share
14,140g
241 CS · 6.4/m
Bit By Kafuu#GOAT
Rell · Support
0 / 6 / 25
69.4% KP
9,504
5.5% share
10,921g
42 CS · 1.1/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Swain · Top
5 / 8 / 15
57.1% KP
30,261
19.3% share
13,151g
222 CS · 5.9/m
Munchy Punchy#YAYYY
Wukong · Jungle
9 / 7 / 14
65.7% KP
26,928
17.2% share
17,328g
258 CS · 6.8/m
Zeypheer#NA1
Syndra · Mid
8 / 9 / 12
57.1% KP
35,431
22.6% share
17,366g
356 CS · 9.4/m
Hiromiaya#Pratt
Sivir · ADC
10 / 2 / 13
65.7% KP
44,176
28.2% share
23,793g
405 CS · 10.7/m
Virtuosa#arkni
Camille · Support
3 / 10 / 14
48.6% KP
19,728
12.6% share
11,044g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
