Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 2 days ago
8 / 1 / 21
K / D / A
65.9%
Kill participation
1,217.5
Damage / min
13,595g
448.7 gold / min
38
8 placed · 7 cleared
211
7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatParabellum#joséR
Darius · Top
5 / 10 / 2
22.6% KP
17,760
14% share
11,201g
198 CS · 6.5/m
binh yen noi dau#blong
Aatrox · Jungle
5 / 10 / 4
29% KP
20,798
16.4% share
11,745g
206 CS · 6.8/m
young#0000
LeBlanc · Mid
16 / 1 / 4
64.5% KP
40,390
31.8% share
15,785g
196 CS · 6.5/m
ttv tewbone#sub
Draven · ADC
4 / 10 / 8
38.7% KP
30,846
24.3% share
15,902g
264 CS · 8.7/m
REDEMPTION#lmao
Camille · Support
1 / 13 / 16
54.8% KP
17,280
13.6% share
8,707g
33 CS · 1.1/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Swain · Top
8 / 1 / 21
65.9% KP
36,890
26.6% share
13,595g
211 CS · 7/m
The Spider King#Drew
Elise · Jungle
17 / 8 / 8
56.8% KP
35,199
25.4% share
16,051g
186 CS · 6.1/m
cant type#1998
Riven · Mid
9 / 9 / 10
43.2% KP
27,028
19.5% share
14,233g
235 CS · 7.8/m
Foxy#Roxy
Jhin · ADC
8 / 8 / 9
38.6% KP
26,093
18.8% share
14,581g
223 CS · 7.4/m
twtv tahenid#tahe
Bard · Support
2 / 6 / 22
54.5% KP
13,399
9.7% share
9,865g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
