Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 2 days ago
7 / 3 / 23
K / D / A
58.8%
Kill participation
873.3
Damage / min
15,421g
456.7 gold / min
19
9 placed · 1 cleared
216
6.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYixixixihahahaha#8888
Olaf · Top
4 / 11 / 8
44.4% KP
22,482
17.9% share
14,004g
263 CS · 7.8/m
Ninkey#300
Ambessa · Jungle
9 / 10 / 3
44.4% KP
32,172
25.6% share
17,058g
268 CS · 7.9/m
Lightning1279#NA1
Yasuo · Mid
11 / 13 / 4
55.6% KP
38,385
30.6% share
16,234g
280 CS · 8.3/m
ghosty#liv
Hwei · ADC
0 / 6 / 7
25.9% KP
22,321
17.8% share
9,759g
173 CS · 5.1/m
SHAK#HAHA
Poppy · Support
3 / 11 / 7
37% KP
10,076
8% share
8,792g
24 CS · 0.7/m
Red side
VictoryTTV Reportyi1#Linux
Master Yi · Top
12 / 7 / 10
43.1% KP
26,939
19.1% share
16,587g
233 CS · 6.9/m
oDragonXDo#NA1
Cho'Gath · Jungle
15 / 4 / 16
60.8% KP
29,970
21.3% share
15,434g
211 CS · 6.2/m
Wafs#Wafs
Syndra · Mid
12 / 10 / 18
58.8% KP
40,194
28.5% share
17,157g
240 CS · 7.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
7 / 3 / 23
58.8% KP
29,489
20.9% share
15,421g
216 CS · 6.4/m
billie#angel
Sona · Support
5 / 3 / 32
72.5% KP
14,414
10.2% share
11,380g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
