Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 12 hours ago
5 / 6 / 15
K / D / A
58.8%
Kill participation
618.9
Damage / min
10,344g
353.8 gold / min
81
30 placed · 7 cleared
56
1.9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbinh yen noi dau#blong
Jayce · Top
8 / 9 / 3
47.8% KP
33,219
31.7% share
14,524g
234 CS · 8/m
anakin skywalker#FJFQ
Nocturne · Jungle
2 / 3 / 10
52.2% KP
15,877
15.2% share
11,731g
220 CS · 7.5/m
twtv lolAmbrosek#twtv
LeBlanc · Mid
6 / 6 / 4
43.5% KP
21,220
20.3% share
11,589g
218 CS · 7.5/m
Berlin#chulo
Caitlyn · ADC
6 / 9 / 2
34.8% KP
20,368
19.4% share
11,637g
230 CS · 7.9/m
Oidotdash#shudu
Taliyah · Support
1 / 7 / 12
56.5% KP
14,036
13.4% share
8,838g
47 CS · 1.6/m
Red side
VictoryClareetz#NLE
Malphite · Top
4 / 6 / 9
38.2% KP
20,018
19% share
11,003g
201 CS · 6.9/m
teanivia#PCS
Pantheon · Jungle
8 / 1 / 7
44.1% KP
14,814
14% share
12,941g
176 CS · 6/m
FRYST様#531
Locke · Mid
10 / 4 / 8
52.9% KP
20,767
19.7% share
13,858g
215 CS · 7.4/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
7 / 6 / 14
61.8% KP
31,941
30.2% share
15,301g
250 CS · 8.6/m
CHICKENORBUNNY#CLUCK
Swain · Support
5 / 6 / 15
58.8% KP
18,092
17.1% share
10,344g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
