Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 397 days ago
6 / 3 / 10
K / D / A
55.2%
Kill participation
838.8
Damage / min
11,402g
544.2 gold / min
16
6 placed · 1 cleared
194
9.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbei#0606
Camille · Top
3 / 5 / 4
53.8% KP
21,186
29.8% share
9,256g
154 CS · 7.4/m
딸기곰아#zhy
Nidalee · Jungle
6 / 6 / 2
61.5% KP
15,155
21.3% share
9,205g
115 CS · 5.5/m
HuaiLuo#4777
Swain · Mid
1 / 7 / 4
38.5% KP
12,748
17.9% share
6,614g
128 CS · 6.1/m
채상애#1124
Yunara · ADC
3 / 5 / 0
23.1% KP
14,720
20.7% share
9,150g
189 CS · 9/m
제 멀#KR1
Thresh · Support
0 / 6 / 4
30.8% KP
7,358
10.3% share
4,948g
23 CS · 1.1/m
Red side
Victory이상호의 노예#1993
Renekton · Top
4 / 5 / 8
41.4% KP
18,731
24.8% share
8,300g
134 CS · 6.4/m
노 을#0420
Nunu & Willump · Jungle
6 / 3 / 15
72.4% KP
15,626
20.7% share
9,513g
145 CS · 6.9/m
시작의 아이#0504
Yone · Mid
6 / 3 / 10
55.2% KP
17,572
23.2% share
11,402g
194 CS · 9.3/m
폭주기니#0615
Kai'Sa · ADC
10 / 1 / 5
51.7% KP
16,670
22% share
10,935g
196 CS · 9.4/m
한타에서캐리할게#12345
Fiddlesticks · Support
3 / 1 / 16
65.5% KP
7,059
9.3% share
7,031g
33 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
