Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 397 days ago
2 / 8 / 8
K / D / A
28.6%
Kill participation
891.4
Damage / min
11,484g
394.2 gold / min
22
8 placed · 3 cleared
236
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat백정이된망나니#망나니
Ryze · Top
6 / 7 / 4
45.5% KP
34,488
34.9% share
13,300g
269 CS · 9.2/m
채팅차단했음말걸지마세요#mute
Master Yi · Jungle
9 / 5 / 6
68.2% KP
14,617
14.8% share
13,306g
196 CS · 6.7/m
Cute Dragon#dsd
Akali · Mid
3 / 7 / 7
45.5% KP
26,780
27.1% share
9,940g
195 CS · 6.7/m
장세니#yt1
Ashe · ADC
1 / 8 / 8
40.9% KP
13,285
13.4% share
9,785g
206 CS · 7.1/m
제 멀#KR1
Pyke · Support
3 / 8 / 8
50% KP
9,625
9.7% share
8,242g
36 CS · 1.2/m
Red side
Victory농림부장관#농림부장관
Nasus · Top
4 / 3 / 10
40% KP
15,140
15% share
13,203g
231 CS · 7.9/m
레몬 크림 마카롱#LCM
Neeko · Jungle
5 / 3 / 12
48.6% KP
14,515
14.4% share
11,900g
196 CS · 6.7/m
시작의 아이#0504
Yone · Mid
2 / 8 / 8
28.6% KP
25,969
25.8% share
11,484g
236 CS · 8.1/m
류 데 기#KR1
Kai'Sa · ADC
18 / 3 / 8
74.3% KP
36,370
36.1% share
19,570g
256 CS · 8.8/m
supsupsupsupsup#KR1
Rell · Support
6 / 5 / 19
71.4% KP
8,818
8.7% share
10,664g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
