Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 392 days ago
1 / 11 / 4
K / D / A
23.8%
Kill participation
436.2
Damage / min
8,906g
333.6 gold / min
27
9 placed · 3 cleared
203
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatusus#0313
Vladimir · Top
1 / 3 / 5
28.6% KP
15,286
18.8% share
9,594g
196 CS · 7.3/m
dyxiaofang#1234
Nidalee · Jungle
9 / 6 / 6
71.4% KP
23,970
29.5% share
12,063g
185 CS · 6.9/m
시작의 아이#0504
Yone · Mid
1 / 11 / 4
23.8% KP
11,647
14.3% share
8,906g
203 CS · 7.6/m
피그차이나#KR1
Caitlyn · ADC
6 / 4 / 4
47.6% KP
13,333
16.4% share
10,904g
187 CS · 7/m
xxxxxm#KR1
Lux · Support
4 / 7 / 9
61.9% KP
16,978
20.9% share
8,833g
44 CS · 1.6/m
Red side
VictoryFA Kartis#HK01
Jayce · Top
6 / 4 / 4
32.3% KP
21,650
20.3% share
11,327g
200 CS · 7.5/m
抖音 威某人#wmr
Jarvan IV · Jungle
5 / 4 / 16
67.7% KP
9,984
9.4% share
10,419g
129 CS · 4.8/m
BRO Hinata#히나타
Orianna · Mid
10 / 4 / 16
83.9% KP
41,184
38.7% share
13,335g
234 CS · 8.8/m
좋은게 좋은거야#0401
Ziggs · ADC
9 / 1 / 6
48.4% KP
24,032
22.6% share
12,591g
223 CS · 8.4/m
Serendipity#KR06
Bard · Support
1 / 8 / 14
48.4% KP
9,668
9.1% share
7,552g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
