Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 388 days ago
6 / 5 / 11
K / D / A
58.6%
Kill participation
882.9
Damage / min
12,733g
433.3 gold / min
35
15 placed · 4 cleared
205
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat시 너어#ZZZ
Cassiopeia · Top
4 / 13 / 8
41.4% KP
33,090
23.8% share
11,345g
199 CS · 6.8/m
시작의 아이#0504
Lee Sin · Jungle
6 / 5 / 11
58.6% KP
25,944
18.7% share
12,733g
205 CS · 7/m
Lious#zypp
Galio · Mid
4 / 10 / 11
51.7% KP
23,419
16.9% share
11,017g
177 CS · 6/m
박봉춘#혁준박
Xayah · ADC
10 / 12 / 8
62.1% KP
36,232
26.1% share
13,371g
205 CS · 7/m
Last Sumnner#KR1
Elise · Support
5 / 12 / 10
51.7% KP
20,195
14.5% share
9,165g
35 CS · 1.2/m
Red side
Victory애LI 어른이LI#KR1
Vladimir · Top
9 / 6 / 13
42.3% KP
27,281
17.5% share
12,353g
173 CS · 5.9/m
戒骄戒躁不破不立#miohf
Xin Zhao · Jungle
10 / 5 / 19
55.8% KP
39,409
25.3% share
13,681g
174 CS · 5.9/m
용공주#龙公主
Morgana · Mid
11 / 2 / 21
61.5% KP
33,123
21.2% share
14,960g
206 CS · 7/m
ad1top#CN1
Kai'Sa · ADC
17 / 8 / 11
53.8% KP
43,751
28% share
16,456g
219 CS · 7.5/m
Hosanna#2005
Rell · Support
5 / 8 / 31
69.2% KP
12,442
8% share
9,491g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
