Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 386 days ago
6 / 5 / 3
K / D / A
27.3%
Kill participation
659.2
Damage / min
12,994g
456.5 gold / min
22
6 placed · 6 cleared
240
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMillion Days#2007
Ambessa · Top
2 / 12 / 3
31.3% KP
19,599
22.9% share
9,286g
173 CS · 6.1/m
La La Land#라라랜드
Sylas · Jungle
5 / 5 / 6
68.8% KP
10,950
12.8% share
11,239g
164 CS · 5.8/m
팔차선팔협지개벡스팔붕이#123
Tristana · Mid
3 / 4 / 8
68.8% KP
27,420
32% share
12,299g
267 CS · 9.4/m
망고재민#Min
Mel · ADC
6 / 5 / 3
56.3% KP
19,223
22.4% share
12,131g
234 CS · 8.2/m
YOURGG#LHS
Maokai · Support
0 / 7 / 7
43.8% KP
8,531
10% share
6,385g
21 CS · 0.7/m
Red side
VictoryDRX 왕눈이#KR1
Camille · Top
13 / 3 / 5
54.5% KP
34,048
29.9% share
14,967g
220 CS · 7.7/m
Attack Fight#0923
Zyra · Jungle
10 / 2 / 8
54.5% KP
29,532
26% share
14,270g
245 CS · 8.6/m
시작의 아이#0504
Yone · Mid
6 / 5 / 3
27.3% KP
18,764
16.5% share
12,994g
240 CS · 8.4/m
폭주기니#0615
Sivir · ADC
4 / 4 / 16
60.6% KP
24,254
21.3% share
13,768g
278 CS · 9.8/m
LGDYToday#LGD
Alistar · Support
0 / 2 / 22
66.7% KP
7,119
6.3% share
8,134g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
