Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 385 days ago
13 / 9 / 14
K / D / A
64.3%
Kill participation
1,800.8
Damage / min
20,827g
502.5 gold / min
45
9 placed · 14 cleared
287
6.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRadioactive#KR4
Jax · Top
2 / 8 / 10
28.6% KP
27,862
14% share
15,783g
264 CS · 6.4/m
렉동이#SOOP
Rek'Sai · Jungle
12 / 10 / 12
57.1% KP
26,346
13.3% share
19,202g
259 CS · 6.2/m
시작의 아이#0504
Azir · Mid
13 / 9 / 14
64.3% KP
74,644
37.6% share
20,827g
287 CS · 6.9/m
Nagi Seishiro#11th
Kai'Sa · ADC
13 / 11 / 15
66.7% KP
56,554
28.5% share
19,677g
274 CS · 6.6/m
임 피#임 피
Blitzcrank · Support
2 / 13 / 28
71.4% KP
13,211
6.7% share
12,392g
25 CS · 0.6/m
Red side
VictoryBell#Flos
Sion · Top
4 / 5 / 24
54.9% KP
29,304
12.7% share
14,786g
227 CS · 5.5/m
yang#8687
Zyra · Jungle
16 / 7 / 21
72.5% KP
71,905
31.2% share
21,909g
290 CS · 7/m
Formula#KR111
Ahri · Mid
9 / 8 / 9
35.3% KP
40,904
17.8% share
16,306g
291 CS · 7/m
꼬마양씨#KR1
Yunara · ADC
12 / 11 / 15
52.9% KP
54,734
23.8% share
21,202g
328 CS · 7.9/m
남극새#KR11
Anivia · Support
10 / 11 / 19
56.9% KP
33,567
14.6% share
16,340g
80 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
