Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 382 days ago
7 / 1 / 10
K / D / A
65.4%
Kill participation
1,142.5
Damage / min
12,735g
466.2 gold / min
22
10 placed · 2 cleared
238
8.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat흰둥이#KR3
Riven · Top
3 / 5 / 3
54.5% KP
11,530
18% share
10,246g
196 CS · 7.2/m
돗진개#진돗개
Wukong · Jungle
4 / 5 / 6
90.9% KP
12,608
19.7% share
10,541g
190 CS · 7/m
Headshrinker#KR1
Orianna · Mid
0 / 3 / 7
63.6% KP
10,961
17.1% share
7,973g
182 CS · 6.7/m
기존쎄나무#KR124
Kai'Sa · ADC
4 / 6 / 7
100% KP
23,690
37% share
10,813g
202 CS · 7.4/m
CoBiT#KR1
Rell · Support
0 / 7 / 11
100% KP
5,318
8.3% share
6,073g
24 CS · 0.9/m
Red side
Victory마왕 탐 켄치#KR1
Tahm Kench · Top
4 / 1 / 11
57.7% KP
13,370
14.9% share
10,325g
175 CS · 6.4/m
처음처럼#간절하게
Jarvan IV · Jungle
4 / 2 / 18
84.6% KP
15,866
17.6% share
11,465g
162 CS · 5.9/m
시작의 아이#0504
Syndra · Mid
7 / 1 / 10
65.4% KP
31,209
34.7% share
12,735g
238 CS · 8.7/m
생각 또 생각#kr7
Jinx · ADC
9 / 2 / 8
65.4% KP
22,024
24.5% share
14,424g
258 CS · 9.4/m
Namsi#KR98
Nautilus · Support
2 / 5 / 15
65.4% KP
7,454
8.3% share
7,458g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
