Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 376 days ago
14 / 6 / 14
K / D / A
77.8%
Kill participation
1,573.7
Damage / min
17,548g
529.1 gold / min
30
10 placed · 2 cleared
249
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxiaoxiaoluobo#1999
Fiora · Top
6 / 6 / 7
44.8% KP
18,241
14.1% share
13,683g
225 CS · 6.8/m
탑세나장인출신#KR1
Graves · Jungle
6 / 7 / 10
55.2% KP
26,664
20.6% share
13,598g
246 CS · 7.4/m
뻐끔이#뻐끔뻐끔
Ahri · Mid
3 / 7 / 9
41.4% KP
26,556
20.6% share
10,946g
214 CS · 6.5/m
시 너어#ZZZ
Ziggs · ADC
13 / 5 / 8
72.4% KP
45,954
35.6% share
14,704g
204 CS · 6.2/m
Hosanna#2005
Leona · Support
1 / 11 / 14
51.7% KP
11,781
9.1% share
8,196g
23 CS · 0.7/m
Red side
Victory김민교 수제자#KR1
Cassiopeia · Top
10 / 6 / 8
50% KP
37,954
28.2% share
13,855g
182 CS · 5.5/m
허수아비#무적이야
Ivern · Jungle
2 / 5 / 25
75% KP
9,895
7.3% share
12,955g
171 CS · 5.2/m
시작의 아이#0504
Yone · Mid
14 / 6 / 14
77.8% KP
52,193
38.7% share
17,548g
249 CS · 7.5/m
존재 자체가 의문#2001
Zeri · ADC
6 / 4 / 7
36.1% KP
22,640
16.8% share
16,221g
316 CS · 9.5/m
한타에서캐리할게#12345
Fiddlesticks · Support
4 / 8 / 14
50% KP
12,136
9% share
9,639g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
