Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 371 days ago
10 / 8 / 8
K / D / A
38.3%
Kill participation
1,164.6
Damage / min
16,829g
502.4 gold / min
31
8 placed · 6 cleared
241
7.2 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat까마귀 부리는 왜 검은색일까#몰라용
Kled · Top
16 / 5 / 14
73.2% KP
54,088
33.9% share
19,760g
239 CS · 7.1/m
DETDERT IS HERE#TRNUP
Diana · Jungle
7 / 9 / 22
70.7% KP
35,259
22.1% share
14,542g
212 CS · 6.3/m
메가 웅재#asdf
Tristana · Mid
4 / 11 / 6
24.4% KP
22,760
14.3% share
13,112g
241 CS · 7.2/m
아 싫어 안먹을래#안머겅
Ashe · ADC
9 / 10 / 21
73.2% KP
27,258
17.1% share
14,350g
201 CS · 6/m
Haewon#0721
Elise · Support
5 / 12 / 15
48.8% KP
20,023
12.6% share
10,216g
35 CS · 1/m
Red side
Victory我爱雷雨#1314
Aurora · Top
15 / 6 / 10
53.2% KP
64,747
35.9% share
17,365g
245 CS · 7.3/m
부싯돌#0512
Vi · Jungle
3 / 9 / 14
36.2% KP
18,338
10.2% share
12,023g
181 CS · 5.4/m
시작의 아이#0504
Sylas · Mid
10 / 8 / 8
38.3% KP
39,013
21.6% share
16,829g
241 CS · 7.2/m
도토리 조아#kr0
Corki · ADC
17 / 9 / 11
59.6% KP
48,410
26.8% share
19,881g
291 CS · 8.7/m
zxccxzcz#KR1
Rakan · Support
2 / 9 / 32
72.3% KP
10,048
5.6% share
11,122g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
