Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 368 days ago
11 / 11 / 7
K / D / A
52.9%
Kill participation
1,278.5
Damage / min
13,510g
475.7 gold / min
22
7 placed · 2 cleared
200
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLNG Zika#777
Ambessa · Top
6 / 9 / 7
38.2% KP
22,448
19.9% share
12,422g
205 CS · 7.2/m
gtqeti103#KR1
Xin Zhao · Jungle
9 / 8 / 7
47.1% KP
21,177
18.8% share
12,216g
132 CS · 4.6/m
시작의 아이#0504
Sylas · Mid
11 / 11 / 7
52.9% KP
36,310
32.3% share
13,510g
200 CS · 7/m
Fairy Hunter#KR2
Kai'Sa · ADC
7 / 6 / 7
41.2% KP
18,831
16.7% share
13,749g
249 CS · 8.8/m
잘자요#1059
Poppy · Support
1 / 11 / 12
38.2% KP
13,803
12.3% share
7,182g
22 CS · 0.8/m
Red side
Victory내가못했다는데니가뭘할수있는데#고양이
Yone · Top
10 / 10 / 12
48.9% KP
34,398
22.5% share
12,798g
186 CS · 6.5/m
抖音鹏鹏426#426
Karthus · Jungle
8 / 5 / 20
62.2% KP
34,873
22.8% share
14,987g
248 CS · 8.7/m
miss u everyday#queen
Jayce · Mid
8 / 10 / 8
35.6% KP
35,287
23.1% share
15,715g
241 CS · 8.5/m
Seven#KR12
Tristana · ADC
18 / 5 / 8
57.8% KP
37,109
24.3% share
16,505g
195 CS · 6.9/m
PALNE#VN22
Alistar · Support
1 / 4 / 27
62.2% KP
10,997
7.2% share
9,237g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
