Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 368 days ago
4 / 11 / 5
K / D / A
31%
Kill participation
820.2
Damage / min
14,447g
447 gold / min
23
9 placed · 3 cleared
271
8.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat타락한 자의 눈 가렌#다르킨
Garen · Top
8 / 6 / 3
37.9% KP
23,370
19% share
13,726g
229 CS · 7.1/m
DNF Prever#222
Qiyana · Jungle
8 / 8 / 6
48.3% KP
24,144
19.7% share
14,836g
261 CS · 8.1/m
시작의 아이#0504
Orianna · Mid
4 / 11 / 5
31% KP
26,505
21.6% share
14,447g
271 CS · 8.4/m
fame and glory#kr123
Kog'Maw · ADC
9 / 12 / 6
51.7% KP
39,270
32% share
15,103g
224 CS · 6.9/m
핑핑e#123
Lulu · Support
0 / 4 / 18
62.1% KP
9,571
7.8% share
8,553g
28 CS · 0.9/m
Red side
Victoryleon#cau
Rengar · Top
7 / 3 / 6
32.5% KP
23,199
20.3% share
15,166g
251 CS · 7.8/m
FuntistGames#happy
Ivern · Jungle
5 / 6 / 25
75% KP
15,638
13.7% share
14,365g
177 CS · 5.5/m
Bosaツ#2006
LeBlanc · Mid
16 / 4 / 5
52.5% KP
34,630
30.3% share
17,265g
236 CS · 7.3/m
2027수능만점자#kr08
Yunara · ADC
10 / 6 / 9
47.5% KP
29,596
25.9% share
17,160g
265 CS · 8.2/m
잘 부탁드립니다#Namsi
Blitzcrank · Support
2 / 10 / 19
52.5% KP
11,301
9.9% share
9,800g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
