Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 366 days ago
16 / 8 / 6
K / D / A
55%
Kill participation
1,260.1
Damage / min
17,047g
510.9 gold / min
33
10 placed · 1 cleared
228
6.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory민이나르#수아단쵸
Gnar · Top
7 / 3 / 9
38.1% KP
31,520
19.7% share
14,586g
236 CS · 7.1/m
Deicide#郭太賢
Karthus · Jungle
14 / 13 / 7
50% KP
51,364
32.1% share
17,557g
276 CS · 8.3/m
BROHAN#Haki
Yone · Mid
3 / 6 / 16
45.2% KP
27,613
17.2% share
12,364g
221 CS · 6.6/m
Seven#KR12
Kai'Sa · ADC
15 / 7 / 7
52.4% KP
36,960
23.1% share
20,198g
272 CS · 8.2/m
Lucky WhaleShark#행고상
Nautilus · Support
3 / 11 / 21
57.1% KP
12,759
8% share
10,779g
28 CS · 0.8/m
Red side
Defeat다딱이대갈통#kr0
Tryndamere · Top
9 / 7 / 12
52.5% KP
31,913
24.4% share
17,242g
287 CS · 8.6/m
buff#kr9
Talon · Jungle
3 / 7 / 15
45% KP
22,144
17% share
13,623g
186 CS · 5.6/m
시작의 아이#0504
Akali · Mid
16 / 8 / 6
55% KP
42,046
32.2% share
17,047g
228 CS · 6.8/m
Maybefff#0320
Aphelios · ADC
4 / 11 / 9
32.5% KP
20,985
16.1% share
12,420g
218 CS · 6.5/m
뿌영환#KR03
Pyke · Support
8 / 10 / 17
62.5% KP
13,458
10.3% share
11,694g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
