Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 366 days ago
5 / 7 / 4
K / D / A
36%
Kill participation
938.3
Damage / min
11,237g
397.3 gold / min
35
8 placed · 6 cleared
230
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory김도현#토근이
Ambessa · Top
10 / 2 / 20
65.2% KP
35,485
25.3% share
15,661g
228 CS · 8.1/m
戒骄戒躁不破不立#miohf
Xin Zhao · Jungle
6 / 6 / 24
65.2% KP
23,496
16.8% share
11,732g
133 CS · 4.7/m
Asuka#爱鲤鲤
Aurelion Sol · Mid
15 / 4 / 17
69.6% KP
47,634
34% share
15,448g
203 CS · 7.2/m
말좀걸지마#KR11
Draven · ADC
12 / 5 / 16
60.9% KP
25,000
17.8% share
14,921g
220 CS · 7.8/m
Lovepanpan#KR1
Thresh · Support
3 / 9 / 29
69.6% KP
8,510
6.1% share
8,578g
15 CS · 0.5/m
Red side
Defeat1 cent top#KR1
Gangplank · Top
2 / 10 / 5
28% KP
21,702
19.3% share
11,186g
187 CS · 6.6/m
Winnerrr#0730
Jarvan IV · Jungle
6 / 10 / 13
76% KP
16,720
14.8% share
10,741g
138 CS · 4.9/m
시작의 아이#0504
Ryze · Mid
5 / 7 / 4
36% KP
26,539
23.6% share
11,237g
230 CS · 8.1/m
밤이싫어#kr9
Aphelios · ADC
11 / 9 / 6
68% KP
35,816
31.8% share
14,144g
224 CS · 7.9/m
Baut#oooO
Braum · Support
1 / 10 / 21
88% KP
11,837
10.5% share
8,270g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
