Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 365 days ago
9 / 7 / 1
K / D / A
55.6%
Kill participation
1,031.5
Damage / min
12,361g
448.9 gold / min
24
8 placed · 3 cleared
184
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAftershock Sante#King
K'Sante · Top
4 / 4 / 10
50% KP
27,614
24.1% share
10,413g
180 CS · 6.5/m
2027년 7월 9일 전역#왜우리팀만
Qiyana · Jungle
9 / 4 / 6
53.6% KP
21,900
19.1% share
13,213g
208 CS · 7.6/m
디네스트커피#일산맛집
Orianna · Mid
4 / 4 / 9
46.4% KP
17,149
15% share
10,813g
204 CS · 7.4/m
LOV3#0525
Kai'Sa · ADC
10 / 2 / 11
75% KP
36,731
32.1% share
13,927g
209 CS · 7.6/m
Hosanna#2005
Nautilus · Support
1 / 4 / 19
71.4% KP
10,967
9.6% share
7,937g
32 CS · 1.2/m
Red side
Defeat나를믿는너를믿어#KR2
Rek'Sai · Top
3 / 6 / 6
50% KP
19,052
23.1% share
11,781g
209 CS · 7.6/m
戒骄戒躁不破不立#miohf
Lee Sin · Jungle
6 / 4 / 6
66.7% KP
11,162
13.6% share
10,622g
166 CS · 6/m
시작의 아이#0504
Akali · Mid
9 / 7 / 1
55.6% KP
28,401
34.5% share
12,361g
184 CS · 6.7/m
문영화#KR1
Yunara · ADC
0 / 7 / 6
33.3% KP
15,903
19.3% share
9,605g
226 CS · 8.2/m
우하하#포항항
Lulu · Support
0 / 4 / 8
44.4% KP
7,828
9.5% share
6,512g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
