Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 364 days ago
8 / 11 / 10
K / D / A
46.2%
Kill participation
1,015.1
Damage / min
12,930g
383.5 gold / min
32
9 placed · 6 cleared
188
5.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvrdmvd#NICE
Yone · Top
3 / 10 / 5
20.5% KP
30,485
21.4% share
12,376g
252 CS · 7.5/m
TimeArt#KR1
Ekko · Jungle
16 / 6 / 11
69.2% KP
38,884
27.3% share
19,433g
215 CS · 6.4/m
시작의 아이#0504
Sylas · Mid
8 / 11 / 10
46.2% KP
34,226
24.1% share
12,930g
188 CS · 5.6/m
구여름#KR2
Sivir · ADC
9 / 11 / 8
43.6% KP
30,192
21.2% share
16,172g
261 CS · 7.7/m
까치까치설날은#top
Rakan · Support
3 / 11 / 23
66.7% KP
8,396
5.9% share
10,778g
38 CS · 1.1/m
Red side
Defeat아크서바이벌#이볼브드
Ambessa · Top
8 / 6 / 9
34.7% KP
44,849
25% share
16,660g
261 CS · 7.7/m
Formuler#012
Pantheon · Jungle
15 / 8 / 13
57.1% KP
34,186
19.1% share
16,301g
198 CS · 5.9/m
Bosaツ#2006
Akali · Mid
9 / 11 / 10
38.8% KP
34,959
19.5% share
12,364g
146 CS · 4.3/m
우두머리#0000
Jinx · ADC
13 / 8 / 10
46.9% KP
42,358
23.6% share
16,449g
241 CS · 7.1/m
신 창 섭#0218
Hwei · Support
4 / 6 / 24
57.1% KP
22,811
12.7% share
11,124g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
