Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 360 days ago
8 / 7 / 8
K / D / A
57.1%
Kill participation
924.3
Damage / min
13,943g
395.7 gold / min
36
7 placed · 9 cleared
225
6.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
5 / 5 / 9
51.9% KP
31,381
26.2% share
15,981g
300 CS · 8.5/m
피들 권위자#KR1
Fiddlesticks · Jungle
8 / 7 / 10
66.7% KP
27,215
22.7% share
15,481g
234 CS · 6.6/m
뉴 뉴#777
Morgana · Mid
6 / 7 / 7
48.1% KP
17,911
15% share
12,259g
203 CS · 5.8/m
mute all#6328
Ezreal · ADC
5 / 6 / 15
74.1% KP
32,820
27.4% share
14,139g
230 CS · 6.5/m
MVKE Sofm#2244
Blitzcrank · Support
3 / 3 / 14
63% KP
10,302
8.6% share
9,567g
21 CS · 0.6/m
Red side
Victory592#2003
Tryndamere · Top
3 / 3 / 1
14.3% KP
15,747
14.7% share
16,216g
338 CS · 9.6/m
戒骄戒躁不破不立#miohf
Jarvan IV · Jungle
5 / 2 / 12
60.7% KP
16,805
15.7% share
13,413g
221 CS · 6.3/m
시작의 아이#0504
Zoe · Mid
8 / 7 / 8
57.1% KP
32,566
30.3% share
13,943g
225 CS · 6.4/m
Buero#S91
Kog'Maw · ADC
9 / 11 / 7
57.1% KP
34,489
32.1% share
15,616g
267 CS · 7.6/m
sS2z#KR1
Lulu · Support
3 / 4 / 16
67.9% KP
7,771
7.2% share
9,947g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
