Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 356 days ago
4 / 3 / 15
K / D / A
55.9%
Kill participation
664.2
Damage / min
9,131g
446.9 gold / min
16
12 placed · 0 cleared
132
6.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory戒骄戒躁不破不立#miohf
Sion · Top
2 / 2 / 5
20.6% KP
4,925
7.2% share
7,430g
129 CS · 6.3/m
시작의 아이#0504
Lee Sin · Jungle
4 / 3 / 15
55.9% KP
13,571
19.7% share
9,131g
132 CS · 6.5/m
최고의전투기까지#KR09
Orianna · Mid
5 / 5 / 15
58.8% KP
11,958
17.4% share
8,468g
128 CS · 6.3/m
小龙女#moon
Miss Fortune · ADC
17 / 8 / 13
88.2% KP
29,051
42.3% share
13,173g
135 CS · 6.6/m
DaHaNsHuAnGc#CHEN
Rell · Support
6 / 3 / 19
73.5% KP
9,254
13.5% share
7,756g
14 CS · 0.7/m
Red side
Defeatleave me alone#kr123
Aurora · Top
2 / 4 / 3
23.8% KP
11,633
17.7% share
8,302g
162 CS · 7.9/m
아저씨 Jankos#qxdd
Nidalee · Jungle
3 / 4 / 9
57.1% KP
10,396
15.8% share
8,943g
147 CS · 7.2/m
心平能愈三千疾#2005
Jayce · Mid
6 / 10 / 4
47.6% KP
16,128
24.6% share
8,227g
138 CS · 6.8/m
humzh#KR0
Draven · ADC
6 / 9 / 8
66.7% KP
19,918
30.4% share
9,631g
135 CS · 6.6/m
BabyWhite#css
Nautilus · Support
4 / 7 / 10
66.7% KP
7,552
11.5% share
6,674g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
