Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 356 days ago
4 / 2 / 8
K / D / A
27.9%
Kill participation
724.1
Damage / min
11,209g
441.3 gold / min
30
7 placed · 8 cleared
229
9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerfecT#1400
Rumble · Top
5 / 2 / 15
46.5% KP
38,597
31.4% share
10,791g
171 CS · 6.7/m
낙화유수#落花流水
Qiyana · Jungle
18 / 4 / 8
60.5% KP
27,515
22.4% share
13,675g
155 CS · 6.1/m
시작의 아이#0504
Yone · Mid
4 / 2 / 8
27.9% KP
18,392
15% share
11,209g
229 CS · 9/m
See You Again#0529
Cassiopeia · ADC
14 / 2 / 11
58.1% KP
27,632
22.5% share
12,934g
195 CS · 7.7/m
바오밥나무#1225
Rell · Support
2 / 3 / 30
74.4% KP
10,869
8.8% share
8,934g
27 CS · 1.1/m
Red side
Defeat성기사의야망#6657
Tahm Kench · Top
1 / 10 / 6
58.3% KP
12,746
16.7% share
7,087g
137 CS · 5.4/m
bester#eee
Ekko · Jungle
5 / 10 / 4
75% KP
11,244
14.7% share
10,672g
140 CS · 5.5/m
xin buxi#KR1
Orianna · Mid
4 / 5 / 4
66.7% KP
17,753
23.3% share
9,842g
196 CS · 7.7/m
K T#8336
Yunara · ADC
2 / 9 / 8
83.3% KP
28,097
36.8% share
9,520g
184 CS · 7.2/m
BRO PlanB#0119
Braum · Support
0 / 9 / 9
75% KP
6,506
8.5% share
5,876g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
