Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 355 days ago
6 / 5 / 11
K / D / A
70.8%
Kill participation
772.7
Damage / min
16,839g
436.1 gold / min
33
9 placed · 6 cleared
291
7.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat말좀걸지마#KR11
K'Sante · Top
1 / 3 / 16
54.8% KP
28,324
19.3% share
12,940g
256 CS · 6.6/m
자메이카흑인#KR1
Vi · Jungle
12 / 6 / 11
74.2% KP
27,564
18.8% share
16,610g
275 CS · 7.1/m
LDMulti#KR1
Orianna · Mid
4 / 5 / 15
61.3% KP
35,028
23.9% share
16,847g
356 CS · 9.2/m
reze#ブー ム
Kai'Sa · ADC
11 / 7 / 11
71% KP
44,306
30.2% share
19,099g
304 CS · 7.9/m
Bad Day#1031
Rakan · Support
3 / 4 / 21
77.4% KP
11,561
7.9% share
10,536g
35 CS · 0.9/m
Red side
VictoryMaRin#Pro
Kennen · Top
2 / 5 / 9
45.8% KP
40,239
28.4% share
18,034g
316 CS · 8.2/m
Chamomile#KR214
Sejuani · Jungle
3 / 8 / 11
58.3% KP
18,859
13.3% share
13,602g
188 CS · 4.9/m
시작의 아이#0504
Yone · Mid
6 / 5 / 11
70.8% KP
29,841
21% share
16,839g
291 CS · 7.5/m
주 성#KR06
Corki · ADC
11 / 4 / 7
75% KP
46,397
32.7% share
20,627g
323 CS · 8.4/m
토낀토끼#거북한거북
Rell · Support
2 / 9 / 20
91.7% KP
6,558
4.6% share
10,206g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
