Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 355 days ago
10 / 5 / 8
K / D / A
66.7%
Kill participation
1,083.4
Damage / min
14,204g
421.1 gold / min
50
18 placed · 4 cleared
192
5.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMidir#DNF
Rumble · Top
1 / 7 / 7
29.6% KP
28,136
20.2% share
10,511g
212 CS · 6.3/m
시작의 아이#0504
Lee Sin · Jungle
10 / 5 / 8
66.7% KP
36,546
26.2% share
14,204g
192 CS · 5.7/m
디네스트커피#일산맛집
Orianna · Mid
4 / 7 / 10
51.9% KP
24,817
17.8% share
13,232g
233 CS · 6.9/m
iwwinn#jin
Yunara · ADC
7 / 6 / 10
63% KP
31,611
22.7% share
14,765g
313 CS · 9.3/m
TheHank#反迷你
Neeko · Support
5 / 6 / 13
66.7% KP
18,365
13.2% share
9,956g
33 CS · 1/m
Red side
Victory솔로냄새ni#2741
Aurora · Top
3 / 3 / 14
54.8% KP
29,609
23.4% share
13,604g
208 CS · 6.2/m
최준우08#0427
Xin Zhao · Jungle
9 / 6 / 12
67.7% KP
33,613
26.6% share
14,022g
199 CS · 5.9/m
요플래#KR1
Zilean · Mid
6 / 1 / 18
77.4% KP
21,002
16.6% share
14,349g
234 CS · 6.9/m
just Slayder#2000
Corki · ADC
12 / 7 / 11
74.2% KP
31,427
24.9% share
17,014g
257 CS · 7.6/m
심술두꺼비#207
Rell · Support
1 / 10 / 22
74.2% KP
10,757
8.5% share
9,653g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
