Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 354 days ago
8 / 6 / 5
K / D / A
59.1%
Kill participation
961.6
Damage / min
13,005g
453.9 gold / min
11
9 placed · 1 cleared
221
7.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat양꼬치맨#KR2
Ambessa · Top
3 / 6 / 2
22.7% KP
16,498
18.4% share
11,627g
237 CS · 8.3/m
峰哥亡命天涯#kor1
Qiyana · Jungle
1 / 9 / 5
27.3% KP
11,658
13% share
9,166g
182 CS · 6.4/m
시작의 아이#0504
Orianna · Mid
8 / 6 / 5
59.1% KP
27,551
30.8% share
13,005g
221 CS · 7.7/m
meviusskybluelon#gs6mg
Jhin · ADC
7 / 9 / 3
45.5% KP
19,022
21.3% share
11,820g
203 CS · 7.1/m
Oh0Tech#KR1
Senna · Support
3 / 2 / 8
50% KP
14,742
16.5% share
8,676g
36 CS · 1.3/m
Red side
Victory채 색#KR1
Urgot · Top
10 / 2 / 5
46.9% KP
23,026
25.7% share
13,675g
195 CS · 6.8/m
Time God#pdx
Lee Sin · Jungle
9 / 3 / 11
62.5% KP
21,020
23.4% share
14,503g
212 CS · 7.4/m
Frieren#2009
Viktor · Mid
1 / 7 / 7
25% KP
15,580
17.4% share
9,915g
186 CS · 6.5/m
크루아상o#chery
Kai'Sa · ADC
12 / 4 / 9
65.6% KP
22,204
24.8% share
14,531g
221 CS · 7.7/m
문무겸비의사나이#0420
Blitzcrank · Support
0 / 6 / 16
50% KP
7,854
8.8% share
8,077g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
