Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 352 days ago
12 / 5 / 18
K / D / A
66.7%
Kill participation
1,021.7
Damage / min
14,900g
469.3 gold / min
51
21 placed · 6 cleared
195
6.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory애LI 어른이LI#KR1
Vladimir · Top
7 / 10 / 19
57.8% KP
30,852
19.5% share
10,522g
120 CS · 3.8/m
시작의 아이#0504
Lee Sin · Jungle
12 / 5 / 18
66.7% KP
32,438
20.5% share
14,900g
195 CS · 6.1/m
everyday same#KR0
Ryze · Mid
8 / 6 / 17
55.6% KP
33,076
20.9% share
13,907g
231 CS · 7.3/m
just Slayder#2000
Sivir · ADC
11 / 7 / 16
60% KP
42,671
26.9% share
16,417g
252 CS · 7.9/m
좌파루파사냥꾼#KR1
Pyke · Support
7 / 10 / 24
68.9% KP
19,492
12.3% share
12,266g
38 CS · 1.2/m
Red side
Defeatforsenxd#baj
Ambessa · Top
8 / 6 / 11
50% KP
38,458
26.2% share
13,414g
188 CS · 5.9/m
iwwinn#jin
Sylas · Jungle
2 / 12 / 14
42.1% KP
13,876
9.5% share
9,767g
145 CS · 4.6/m
시다림#헬로코
Neeko · Mid
8 / 6 / 16
63.2% KP
35,345
24.1% share
12,164g
180 CS · 5.7/m
only sorrow#S T
Jinx · ADC
16 / 9 / 12
73.7% KP
43,027
29.3% share
18,078g
268 CS · 8.4/m
들개처럼#KR1
Pantheon · Support
4 / 12 / 19
60.5% KP
16,129
11% share
9,667g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
