Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 350 days ago
7 / 11 / 6
K / D / A
43.3%
Kill participation
847.1
Damage / min
13,034g
398.2 gold / min
24
6 placed · 3 cleared
184
5.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat급하게하지마#천천히하자
Yone · Top
8 / 7 / 1
30% KP
45,386
29.9% share
17,529g
318 CS · 9.7/m
시작의 아이#0504
Wukong · Jungle
7 / 11 / 6
43.3% KP
27,728
18.3% share
13,034g
184 CS · 5.6/m
Formula#KR111
Orianna · Mid
4 / 6 / 7
36.7% KP
25,911
17.1% share
13,173g
238 CS · 7.3/m
fame and glory#kr123
Karthus · ADC
7 / 17 / 7
46.7% KP
37,023
24.4% share
12,823g
214 CS · 6.5/m
요먕먕#ε з
Janna · Support
4 / 10 / 14
60% KP
15,554
10.3% share
10,046g
40 CS · 1.2/m
Red side
Victory김민재04#KR1
Aatrox · Top
4 / 4 / 7
21.6% KP
25,451
16.5% share
14,123g
238 CS · 7.3/m
정글 무야징#채 욱
Lee Sin · Jungle
4 / 4 / 12
31.4% KP
16,066
10.4% share
14,421g
238 CS · 7.3/m
i no hope#人间中毒
Kassadin · Mid
21 / 8 / 9
58.8% KP
55,570
36% share
17,792g
202 CS · 6.2/m
파라다이스킹#버 뤼
Mel · ADC
14 / 7 / 7
41.2% KP
32,686
21.2% share
17,105g
251 CS · 7.7/m
REZE#KR17
Elise · Support
8 / 7 / 15
45.1% KP
24,741
16% share
12,847g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
