Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 346 days ago
1 / 10 / 13
K / D / A
31.1%
Kill participation
1,069.6
Damage / min
14,490g
403.4 gold / min
22
13 placed · 4 cleared
234
6.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEssence#2008
Sion · Top
5 / 9 / 3
27.6% KP
31,871
20.4% share
12,887g
244 CS · 6.8/m
Again#KR24
Viego · Jungle
6 / 6 / 9
51.7% KP
26,447
16.9% share
15,097g
257 CS · 7.2/m
死 生 決 斷#화이팅
Ryze · Mid
10 / 10 / 6
55.2% KP
46,299
29.6% share
16,297g
263 CS · 7.3/m
Buero#S91
Smolder · ADC
5 / 5 / 9
48.3% KP
41,546
26.5% share
17,008g
301 CS · 8.4/m
보이지 않는 눈#Lja
Alistar · Support
3 / 15 / 8
37.9% KP
10,434
6.7% share
9,642g
25 CS · 0.7/m
Red side
Victory탄약톤#레넥톤
Renekton · Top
16 / 5 / 11
60% KP
62,233
30.7% share
19,318g
281 CS · 7.8/m
악귀토끼#FAN
Lee Sin · Jungle
11 / 5 / 8
42.2% KP
26,846
13.2% share
15,901g
209 CS · 5.8/m
시작의 아이#0504
Orianna · Mid
1 / 10 / 13
31.1% KP
38,417
18.9% share
14,490g
234 CS · 6.5/m
Shiny Star#CC33
Yunara · ADC
12 / 4 / 9
46.7% KP
58,129
28.7% share
19,938g
332 CS · 9.2/m
철호의 모험#KR2
Janna · Support
5 / 5 / 24
64.4% KP
17,230
8.5% share
12,631g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
