Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 343 days ago
3 / 9 / 8
K / D / A
42.3%
Kill participation
595
Damage / min
13,881g
404.9 gold / min
37
9 placed · 5 cleared
253
7.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatxX로블록스개고수Xx#김태훈이다
Malphite · Mid
5 / 6 / 7
46.2% KP
20,986
18.4% share
13,605g
223 CS · 6.5/m
시작의 아이#0504
Sylas · Jungle
3 / 9 / 8
42.3% KP
20,397
17.9% share
13,881g
253 CS · 7.4/m
주인공#버 프
Yone · Top
4 / 8 / 4
30.8% KP
22,698
19.9% share
12,833g
234 CS · 6.8/m
잊혀진온기#08년
Kai'Sa · ADC
13 / 8 / 3
61.5% KP
28,652
25.1% share
20,280g
301 CS · 8.8/m
默 言#Fear
Fiddlesticks · Support
1 / 8 / 14
57.7% KP
21,293
18.7% share
9,876g
47 CS · 1.4/m
Red side
Victory절대 핵심#core
Camille · Top
6 / 5 / 13
48.7% KP
29,567
25.7% share
16,011g
255 CS · 7.4/m
Na병현#2001
Viego · Jungle
18 / 4 / 7
64.1% KP
30,053
26.1% share
18,889g
226 CS · 6.6/m
김태윤#KR111
Tryndamere · Mid
6 / 5 / 8
35.9% KP
21,411
18.6% share
16,015g
281 CS · 8.2/m
김동익#KR1
Aurelion Sol · ADC
5 / 8 / 13
46.2% KP
20,816
18.1% share
14,425g
272 CS · 7.9/m
rt55#qaa
Thresh · Support
4 / 4 / 20
61.5% KP
13,120
11.4% share
11,215g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
