Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 342 days ago
1 / 8 / 10
K / D / A
31.4%
Kill participation
852.8
Damage / min
11,444g
406.1 gold / min
17
9 placed · 0 cleared
234
8.3 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlice In Chains#123
Jayce · Top
2 / 4 / 8
43.5% KP
25,237
25.1% share
10,450g
203 CS · 7.2/m
yhxxx#maer
Hecarim · Jungle
12 / 6 / 4
69.6% KP
22,103
22% share
13,249g
203 CS · 7.2/m
짱돌 던지기#1234
Sion · Mid
2 / 7 / 7
39.1% KP
16,191
16.1% share
11,589g
225 CS · 8/m
자해가 취미#109
Kai'Sa · ADC
5 / 10 / 2
30.4% KP
14,239
14.1% share
11,122g
187 CS · 6.6/m
TH Stend#kr2
Senna · Support
2 / 8 / 11
56.5% KP
22,917
22.8% share
8,642g
37 CS · 1.3/m
Red side
VictoryGGA Side#KR09
Rumble · Top
8 / 6 / 5
37.1% KP
36,144
23.5% share
13,670g
203 CS · 7.2/m
아라가키 유이#KR1
Trundle · Jungle
10 / 2 / 16
74.3% KP
25,957
16.9% share
13,660g
138 CS · 4.9/m
시작의 아이#0504
Orianna · Mid
1 / 8 / 10
31.4% KP
24,035
15.6% share
11,444g
234 CS · 8.3/m
K T#8336
Ezreal · ADC
13 / 5 / 12
71.4% KP
53,565
34.8% share
14,217g
204 CS · 7.2/m
sS2z#KR1
Lulu · Support
3 / 2 / 23
74.3% KP
14,180
9.2% share
9,608g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
