Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 340 days ago
13 / 12 / 19
K / D / A
54.2%
Kill participation
1,775.2
Damage / min
23,445g
498.3 gold / min
56
21 placed · 10 cleared
315
6.7 CS / min
Objective control
5
Dragons
3
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywudizhubao#小何的枪
Malphite · Top
3 / 13 / 30
55.9% KP
39,408
12.4% share
15,263g
190 CS · 4/m
Soft#KR1
Kha'Zix · Jungle
19 / 10 / 18
62.7% KP
63,044
19.8% share
26,195g
232 CS · 4.9/m
시작의 아이#0504
Syndra · Mid
13 / 12 / 19
54.2% KP
83,522
26.2% share
23,445g
315 CS · 6.7/m
Saebyuck#0209
Yunara · ADC
17 / 10 / 21
64.4% KP
89,258
28% share
27,185g
409 CS · 8.7/m
Eastmid#east
Neeko · Support
7 / 12 / 37
74.6% KP
43,128
13.5% share
16,725g
63 CS · 1.3/m
Red side
Defeat씨맥의 노예#KR1
Tahm Kench · Top
3 / 9 / 24
47.4% KP
39,038
18.2% share
16,877g
221 CS · 4.7/m
아무대책 없는사람#2468
Hecarim · Jungle
11 / 13 / 21
56.1% KP
39,304
18.4% share
20,107g
290 CS · 6.2/m
양여명#KR1
Orianna · Mid
20 / 10 / 18
66.7% KP
63,439
29.6% share
26,589g
312 CS · 6.6/m
뻐끔이#뻐끔뻐끔
Kai'Sa · ADC
15 / 13 / 16
54.4% KP
49,256
23% share
24,290g
320 CS · 6.8/m
Cold Brew#S T
Alistar · Support
8 / 14 / 31
68.4% KP
23,129
10.8% share
13,968g
23 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
