Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 340 days ago
11 / 4 / 9
K / D / A
58.8%
Kill participation
912.7
Damage / min
16,438g
521.3 gold / min
26
15 placed · 4 cleared
235
7.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLNG Zika#777
Rumble · Top
4 / 3 / 11
44.1% KP
20,277
15.4% share
13,203g
232 CS · 7.4/m
汉娜CC#Dae
Zed · Jungle
10 / 5 / 14
70.6% KP
31,839
24.2% share
17,431g
256 CS · 8.1/m
시작의 아이#0504
Syndra · Mid
11 / 4 / 9
58.8% KP
28,780
21.9% share
16,438g
235 CS · 7.5/m
아 뜨#ART
Ezreal · ADC
8 / 5 / 11
55.9% KP
40,332
30.7% share
15,331g
259 CS · 8.2/m
Cold Brew#S T
Nautilus · Support
1 / 5 / 24
73.5% KP
10,153
7.7% share
9,479g
41 CS · 1.3/m
Red side
Defeat우석준#2008
K'Sante · Top
2 / 6 / 4
27.3% KP
12,448
15.2% share
10,595g
230 CS · 7.3/m
외로운 사과#멋있다
Kindred · Jungle
0 / 7 / 10
45.5% KP
10,560
12.9% share
11,419g
223 CS · 7.1/m
존 스미스#John
Galio · Mid
3 / 8 / 9
54.5% KP
19,776
24.2% share
12,706g
245 CS · 7.8/m
just Slayder#2000
Kai'Sa · ADC
10 / 2 / 4
63.6% KP
29,313
35.8% share
16,787g
254 CS · 8.1/m
호랑이가될남자#KR1
Pyke · Support
7 / 11 / 8
68.2% KP
9,770
11.9% share
10,302g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
