Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 337 days ago
6 / 10 / 3
K / D / A
39.1%
Kill participation
986.2
Damage / min
11,798g
397.7 gold / min
28
11 placed · 3 cleared
223
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory우석준#2008
Yasuo · Top
9 / 4 / 7
48.5% KP
32,768
28.4% share
14,438g
247 CS · 8.3/m
DNF Prever#222
Sylas · Jungle
13 / 4 / 4
51.5% KP
29,519
25.6% share
15,273g
226 CS · 7.6/m
Kujo Miki#KR1
Yone · Mid
9 / 5 / 6
45.5% KP
30,963
26.8% share
15,199g
240 CS · 8.1/m
웃으면서 게임해요#1515
Kai'Sa · ADC
2 / 4 / 2
12.1% KP
12,530
10.8% share
13,345g
267 CS · 9/m
我的箭下没有秘密#luna
Bard · Support
0 / 6 / 18
54.5% KP
9,750
8.4% share
9,297g
28 CS · 0.9/m
Red side
Defeatthichnuocdua#1805
Wukong · Top
1 / 8 / 4
21.7% KP
15,027
13.6% share
9,482g
214 CS · 7.2/m
一人之下#1111
Lee Sin · Jungle
6 / 6 / 13
82.6% KP
24,172
21.9% share
12,154g
153 CS · 5.2/m
시작의 아이#0504
Orianna · Mid
6 / 10 / 3
39.1% KP
29,257
26.6% share
11,798g
223 CS · 7.5/m
남지패기#KR1
Lucian · ADC
9 / 4 / 6
65.2% KP
35,743
32.5% share
15,540g
285 CS · 9.6/m
Like i promised#1127
Milio · Support
1 / 6 / 16
73.9% KP
5,930
5.4% share
8,049g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
