Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 337 days ago
13 / 5 / 11
K / D / A
64.9%
Kill participation
1,227.6
Damage / min
16,643g
570 gold / min
33
7 placed · 7 cleared
235
8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFA TOP#2004
Gangplank · Top
2 / 9 / 11
35.1% KP
32,230
24.8% share
11,106g
184 CS · 6.3/m
ASD QQQ ZZZ#羊尼克韩服
Jarvan IV · Jungle
6 / 9 / 23
78.4% KP
14,555
11.2% share
11,748g
120 CS · 4.1/m
시작의 아이#0504
Sylas · Mid
13 / 5 / 11
64.9% KP
35,845
27.6% share
16,643g
235 CS · 8/m
감 동#결 혼
Miss Fortune · ADC
11 / 6 / 16
73% KP
30,667
23.6% share
15,406g
241 CS · 8.3/m
오른이대세요#8480
Ornn · Support
5 / 8 / 21
70.3% KP
16,628
12.8% share
10,180g
34 CS · 1.2/m
Red side
Defeatthichnuocdua#1805
Rek'Sai · Top
7 / 6 / 10
45.9% KP
25,269
19.6% share
14,147g
222 CS · 7.6/m
낙지튀김#KR1
Ekko · Jungle
17 / 8 / 8
67.6% KP
32,722
25.4% share
14,532g
172 CS · 5.9/m
옛날엔 더 잘했어요#늙어간다
Smolder · Mid
5 / 7 / 14
51.4% KP
34,238
26.6% share
12,358g
210 CS · 7.2/m
웃으면서 게임해요#1515
Varus · ADC
7 / 6 / 11
48.6% KP
24,197
18.8% share
14,096g
207 CS · 7.1/m
Kirby#fa04
Thresh · Support
1 / 10 / 19
54.1% KP
12,520
9.7% share
7,913g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
