Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 330 days ago
10 / 14 / 26
K / D / A
60%
Kill participation
1,368.3
Damage / min
19,486g
437.9 gold / min
35
16 placed · 4 cleared
293
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat감정없는사람#KR3
Yone · Top
21 / 14 / 4
59.5% KP
59,399
26% share
25,808g
381 CS · 8.6/m
후회 안 하는 프로듀서#하나호
Xin Zhao · Jungle
3 / 12 / 10
31% KP
24,749
10.8% share
15,418g
252 CS · 5.7/m
S16 FMVP#2026
Azir · Mid
6 / 14 / 16
52.4% KP
67,077
29.3% share
19,266g
315 CS · 7.1/m
Have#1hope
Ezreal · ADC
10 / 10 / 11
50% KP
58,534
25.6% share
20,234g
312 CS · 7/m
딸깍 Q 따닥 캐뤼#KR1
Karma · Support
2 / 10 / 24
61.9% KP
19,013
8.3% share
13,373g
54 CS · 1.2/m
Red side
VictoryKingcrimson#知 鸟
Singed · Top
3 / 9 / 27
50% KP
41,179
17.8% share
17,798g
302 CS · 6.8/m
Kaido#m24
Jarvan IV · Jungle
14 / 5 / 31
75% KP
39,755
17.2% share
21,675g
249 CS · 5.6/m
시작의 아이#0504
Taliyah · Mid
10 / 14 / 26
60% KP
60,888
26.3% share
19,486g
293 CS · 6.6/m
xxxxxm#KR2
Caitlyn · ADC
26 / 7 / 10
60% KP
56,024
24.2% share
26,590g
330 CS · 7.4/m
버니버니#bunny
Elise · Support
7 / 7 / 20
45% KP
33,394
14.4% share
14,925g
61 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
