Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 278 days ago
10 / 7 / 10
K / D / A
62.5%
Kill participation
1,472.5
Damage / min
16,752g
503.6 gold / min
45
5 placed · 12 cleared
269
8.1 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory위고비이기는사람#0000
Yorick · Top
3 / 5 / 4
20.6% KP
22,244
18.2% share
16,512g
347 CS · 10.4/m
pingulee#CN1
Evelynn · Jungle
10 / 8 / 12
64.7% KP
37,603
30.7% share
15,480g
216 CS · 6.5/m
Sadin#OTC
Kassadin · Mid
13 / 10 / 5
52.9% KP
28,097
22.9% share
16,387g
210 CS · 6.3/m
주가락#KR2
Jhin · ADC
8 / 4 / 8
47.1% KP
26,399
21.5% share
15,442g
236 CS · 7.1/m
Stellar Moments#427
Alistar · Support
0 / 5 / 17
50% KP
8,178
6.7% share
9,203g
35 CS · 1.1/m
Red side
DefeatG2 CDz#断三路
Singed · Top
6 / 4 / 9
46.9% KP
19,334
13.3% share
15,940g
343 CS · 10.3/m
키아나킹#KR1
Qiyana · Jungle
11 / 5 / 9
62.5% KP
33,875
23.4% share
16,805g
234 CS · 7/m
Pretender#プリテンダ
Jayce · Mid
10 / 7 / 10
62.5% KP
48,984
33.8% share
16,752g
269 CS · 8.1/m
보잉보잉#0110
Lucian · ADC
3 / 10 / 10
40.6% KP
24,757
17.1% share
14,361g
236 CS · 7.1/m
로키의 코 드리블#2004
Elise · Support
2 / 9 / 11
40.6% KP
17,910
12.4% share
9,517g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
