Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 274 days ago
15 / 15 / 4
K / D / A
46.3%
Kill participation
1,145.1
Damage / min
15,798g
482.9 gold / min
18
5 placed · 2 cleared
197
6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUNSECRET#6789
Rumble · Top
9 / 7 / 16
51% KP
35,779
26.3% share
15,123g
221 CS · 6.8/m
행복은 나와 함께#miohf
Shyvana · Jungle
8 / 5 / 21
59.2% KP
28,168
20.7% share
17,807g
285 CS · 8.7/m
이터널리턴 안녕시간의숲#LOL
Talon · Mid
12 / 9 / 11
46.9% KP
25,320
18.6% share
15,017g
163 CS · 5/m
조금씩 천천히#괜찮아
Sivir · ADC
11 / 6 / 15
53.1% KP
25,874
19% share
19,710g
268 CS · 8.2/m
냐하하#2698
Pantheon · Support
9 / 14 / 13
44.9% KP
20,979
15.4% share
12,037g
47 CS · 1.4/m
Red side
Defeat14小孩幻想赢对线#4453
Kennen · Top
6 / 13 / 10
39% KP
32,653
21% share
12,247g
218 CS · 6.7/m
잘해여#띠껍따
Graves · Jungle
8 / 4 / 9
41.5% KP
33,093
21.3% share
16,583g
298 CS · 9.1/m
Pretender#プリテンダ
Vi · Mid
15 / 15 / 4
46.3% KP
37,465
24.1% share
15,798g
197 CS · 6/m
츠루히메#벨코즈
Vel'Koz · ADC
11 / 6 / 16
65.9% KP
44,693
28.7% share
19,676g
274 CS · 8.4/m
Duro#Gen
Alistar · Support
1 / 11 / 20
51.2% KP
7,586
4.9% share
8,652g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
