Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 273 days ago
12 / 9 / 15
K / D / A
61.4%
Kill participation
1,550.6
Damage / min
15,369g
459 gold / min
28
6 placed · 6 cleared
209
6.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKanain#没有机会
K'Sante · Top
6 / 7 / 12
38.3% KP
34,874
18.3% share
12,299g
201 CS · 6/m
버니버니#bunny
Kha'Zix · Jungle
14 / 8 / 14
59.6% KP
43,870
23% share
21,990g
254 CS · 7.6/m
직 항#KR3
Akali · Mid
11 / 14 / 8
40.4% KP
37,718
19.7% share
13,959g
185 CS · 5.5/m
푸른구름빛#큐 트
Sivir · ADC
9 / 6 / 11
42.6% KP
39,101
20.5% share
19,268g
319 CS · 9.5/m
JuttiMeriOyeHoi#Hoi
Senna · Support
7 / 9 / 22
61.7% KP
35,434
18.6% share
14,216g
41 CS · 1.2/m
Red side
Defeat絕對壓制7777#德雲猛胡
Yone · Top
4 / 13 / 6
22.7% KP
29,618
16.5% share
11,938g
224 CS · 6.7/m
英雄联盟应该灭亡#022
Nocturne · Jungle
15 / 6 / 14
65.9% KP
42,594
23.8% share
18,360g
231 CS · 6.9/m
Pretender#プリテンダ
Orianna · Mid
12 / 9 / 15
61.4% KP
51,918
29% share
15,369g
209 CS · 6.2/m
T1 MEVIUS#KR1
Ezreal · ADC
5 / 11 / 12
38.6% KP
30,910
17.2% share
14,778g
220 CS · 6.6/m
오카와리#8760
Neeko · Support
8 / 8 / 15
52.3% KP
24,224
13.5% share
11,895g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
