Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 267 days ago
15 / 9 / 18
K / D / A
54.1%
Kill participation
1,090.7
Damage / min
21,570g
562.7 gold / min
55
3 placed · 18 cleared
312
8.1 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory성민자동차12#0110
Rumble · Top
20 / 10 / 13
54.1% KP
53,535
30.6% share
18,637g
208 CS · 5.4/m
Pretender#プリテンダ
Jayce · Jungle
15 / 9 / 18
54.1% KP
41,811
23.9% share
21,570g
312 CS · 8.1/m
qweqweqwz#qwe
Ahri · Mid
11 / 10 / 9
32.8% KP
29,476
16.9% share
16,481g
300 CS · 7.8/m
god hero#1234
Jhin · ADC
11 / 7 / 20
50.8% KP
32,935
18.9% share
20,793g
259 CS · 6.8/m
haiyaoduojiu#1112
Bard · Support
4 / 10 / 45
80.3% KP
16,933
9.7% share
14,264g
30 CS · 0.8/m
Red side
Defeatjljljk2#KR01
Yorick · Top
1 / 15 / 6
15.6% KP
27,213
15.4% share
14,957g
296 CS · 7.7/m
노력을 실력으로#KR1
Kha'Zix · Jungle
24 / 10 / 8
71.1% KP
62,510
35.5% share
25,414g
229 CS · 6/m
Live forever#1994
Vex · Mid
10 / 12 / 5
33.3% KP
22,944
13% share
14,943g
229 CS · 6/m
T1 Jinbeom#KR3
Varus · ADC
9 / 10 / 11
44.4% KP
50,853
28.9% share
21,633g
341 CS · 8.9/m
Style#S T
Nautilus · Support
1 / 14 / 13
31.1% KP
12,703
7.2% share
10,025g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
