Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 259 days ago
4 / 6 / 3
K / D / A
50%
Kill participation
591.1
Damage / min
9,076g
349.3 gold / min
40
17 placed · 2 cleared
141
5.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory03군필프로지망생#FATOP
Kayle · Top
4 / 3 / 5
30% KP
25,119
23.9% share
12,481g
243 CS · 9.4/m
sfji#123
Ambessa · Jungle
9 / 2 / 9
60% KP
18,538
17.6% share
13,439g
182 CS · 7/m
뿡치타#0716
Ryze · Mid
6 / 5 / 8
46.7% KP
22,278
21.2% share
11,634g
200 CS · 7.7/m
ddaass#111
Yunara · ADC
10 / 1 / 13
76.7% KP
30,074
28.6% share
16,253g
253 CS · 9.7/m
셔터리머 미아#123
Thresh · Support
1 / 3 / 21
73.3% KP
9,091
8.6% share
8,309g
31 CS · 1.2/m
Red side
DefeatB站1200分俄洛依#zypp
Illaoi · Top
4 / 5 / 0
28.6% KP
17,502
22.7% share
10,410g
223 CS · 8.6/m
Pretender#プリテンダ
Lee Sin · Jungle
4 / 6 / 3
50% KP
15,360
19.9% share
9,076g
141 CS · 5.4/m
냐하하#2698
Azir · Mid
4 / 4 / 2
42.9% KP
21,263
27.5% share
12,423g
249 CS · 9.6/m
Sanling#FPX
Jhin · ADC
1 / 6 / 1
14.3% KP
15,788
20.4% share
9,234g
194 CS · 7.5/m
채팅치지마시바#kr2
Fiddlesticks · Support
1 / 9 / 3
28.6% KP
7,348
9.5% share
6,337g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
