Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 258 days ago
6 / 8 / 3
K / D / A
56.3%
Kill participation
938.2
Damage / min
11,317g
437.8 gold / min
41
16 placed · 0 cleared
193
7.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMEWd#Utube
K'Sante · Top
6 / 0 / 11
48.6% KP
25,805
20.5% share
11,805g
205 CS · 7.9/m
멋진헛간#혁 오
Rek'Sai · Jungle
10 / 2 / 16
74.3% KP
21,854
17.4% share
13,128g
138 CS · 5.3/m
qweasdqweasdq#12345
Sylas · Mid
6 / 7 / 6
34.3% KP
30,810
24.5% share
10,194g
192 CS · 7.4/m
목포좌청룡#천외천
Yunara · ADC
11 / 5 / 11
62.9% KP
36,684
29.1% share
16,245g
221 CS · 8.5/m
친추거부#0615
Braum · Support
2 / 2 / 23
71.4% KP
10,771
8.6% share
8,536g
24 CS · 0.9/m
Red side
Defeat알아서할게#9478
Zaahen · Top
0 / 5 / 1
6.3% KP
14,301
12.8% share
10,609g
239 CS · 9.2/m
Pretender#プリテンダ
Lee Sin · Jungle
6 / 8 / 3
56.3% KP
24,253
21.7% share
11,317g
193 CS · 7.5/m
헬로키티#지우냥
Vladimir · Mid
7 / 6 / 3
62.5% KP
46,271
41.5% share
11,609g
205 CS · 7.9/m
l l0v3 you#KR1
Kai'Sa · ADC
2 / 10 / 4
37.5% KP
20,655
18.5% share
11,336g
200 CS · 7.7/m
RedLight#6126
Rakan · Support
1 / 6 / 5
37.5% KP
6,109
5.5% share
6,683g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
